
I have been enjoying it again it's excellent. I reinstalled Portal 2 (and am actually reinstalling the first Portal right now) on Steam a while back.
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Barely a moment will go by in silence while playing Portal 2 with another, except when you're listening to GLaDOS belittle your intelligence with endearing sarcasm.Maybe it's not a big deal considering most people with a PC and Steam most likely already have the game and can play it just fine with everything set to max with a steady frame rate, but I was still curious who here has tried it and can say how it is on the X (and, if it made you want to replay it). The indicators may feel superfluous at first, but once you're setting up four portal chains of light bridges to block turret fire or redirecting edgeless safety cubes as they fly through open air over bottomless pits, it's obvious how useful they can be. You can set context-sensitive markers on parts of the environment to wordlessly indicate where a portal should be placed, where a partner should move, and even trigger a countdown clock to synchronize when switches should be hit or buttons pressed. The contributions of each person involved are plain to see, and Valve's developed numerous tools to help make communication as smooth as possible. You can't hide in a corner and wait for someone else to do all the work. Getting through can be frustrating, especially if you're playing with someone you don't know, because there's no diffusion of responsibility here. In Portal 2, communication is vital to success. As is obvious if you've ever played Left 4 Dead, Valve knows how a good co-operative mode requires a game design that doesn't simply encourage but requires you to work together.
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Valve takes full advantage of the increased capacity for dimensional holes by raising the level of challenge and coordination required. “That's because each of the robotic co-operative characters carries a portal gun, which means two guns and four portals. This isn't a first-person shooter in the traditional sense, but at times it can feel like one as you zoom in with your portal gun to spy distant targets and frantically adjust your aim and fire with precision.

Arriving at a solution will require quick reactions just as often as clear thinking, as portals sometimes need to be repositioned while soaring through the air or before timers run out.

To get from one test chamber to the next and through the guts of Aperture's vastness, you'll use your portals to redirect energy beams, coat surfaces with globular gel that makes you bounce or run at high speeds, pass over gaping pits with bridges of light and manipulate cylindrical tractor beams. The gun shoots two linked portals through which you and objects can pass and momentum is maintained. Valve brings back the same portal gun while greatly expanding the number of gameplay toys. Though there's a much bigger emphasis on story and character development in Portal 2, you'll spend a lot of time tangling with spatial reasoning puzzles in test chambers. When you're not staring at your screen with wrinkled, pained expression on your face trying to figure out a puzzle, expect to be laughing. The history of the Aperture Science facility is filled in, character origins discussed, and though its pacing suffers as it occasionally strikes a more serious tone, an abundance of cruel jokes and cheerfully sincere death threats prevent it from losing its sarcastic charm. The mania of GLaDOS, the facility's operator, is molded into unexpected forms alongside a host of brutally funny personalities. The world is bigger, the story thicker, and the character development more surprising. For Valve, it's apparently no problem.įrom the first moments of waking up in the rusting Aperture Science facility to right before the credits roll, Portal 2 rarely falters.

Creating a sequel without playing all the same notes and making it feel like Portal: The Longer Version is a tough task. Cake jokes and songs about surviving dismemberment were still hilarious. GLaDOS, the murderous robotic villain, was new and vibrant and evil in the most charming way. Its style of first-person physics-based puzzle gameplay was unique. The original Portal had the element of surprise.
